This table lists how many coordinations you would have to hold off buying in order to squeeze out an extra Amalgamator. What does the table below the Results table mean? Results areįinally each divided by the value of the Efficiency value for a normalized result.
How much population gain each upgrade is worth on a push run (where population is fully utilized) and determines a Population gain per MI spent value for each upgrade. This calculation uses your current run stats toĭetermine how much MI is gained per run in order to determine how many runs are needed to afford each upgrade, and how much MI is lost through decay in the process. A higher number means you should purchase that upgrade first. The numbers represent the efficiency of the next DG purchase. What do the numbers to the right of the DG levels mean? The most important value will likely be the Max number of Amals you can get in a run. The right side results will automatically be calculated. Simply enter your stats or paste your save file to fill in the left-hand side of the screen. Since each Gator grants up to 1.5x attack along with a 40x health boost, it can be beneficial to get as many as are easily obtainable. This formula applies to all perks other than the Spire perks, Capable, Equality, Championism and Observation.You can use this calculator to determine the number of amalgamators that are obtainable depending on how much, and when you fuel. Perk costs Total Helium cost of capped perks Perk Farmers/Lumberjacks/Miners are the best candidates to lose their jobs, because they are the cheapest to move around due to their low, unchanging hiring cost. If you want to respec into a lesser amount of Carpentry, consider firing some workers first. If you have the perk Carpentry and attempt to respec without putting as many or more points back into it, the game will not allow you to respec if your new amount of maximum Trimps falls into one of these criteria: To get another respec after using one, the player has to use the Portal to soft reset their game, or purchase "Portal" from the Bone Trader. It is possible to respec only once per run, with no penalties whatsoever. Through that button, the player can see their perks as well as respec them. Looting II and Looting Looting II levelĪfter first unlocking the Portal, the button View Perks on the bottom bar unlocks. Motivation II and Motivation Motivation II levelĬarpentry II and Carpentry Carpentry II level Toughness II, Resilience and Toughness Toughness II level
Resilience and Toughness Resilience level The Cost/% formula for perks with multiplicative gains (such as Carpentry or Resilience) are:įor perks with additive gains however, the additive % has to be converted to multiplicative first.Ĭost / ((1 + (Level * %)) / (1 + ((Level-1) * %)) - 1) Power, Range and Relentlessness Power level The calculations used to determine those relations are done by dividing helium spent in the level to the multiplicative % gain in that level. Below tables will show those relations and how many levels in those perks the player should have were they aiming for maximum efficiency between gain and Helium cost of those perks. Power and Relentlessness affect damage, Toughness and Resilience affect health). All Perks have the usual scaling cost except Equality, which has a 1.5x scaling cost, Championism which has a 5x scaling cost, and Observation which has a 2x scaling cost. Radon is now used to upgrade them (instead of Helium) and their requirements are as shown below. They have the same scaling cost as normal perks, with the exception of Capable, where the scaling cost is 10x.īy reaching the Radon Universe, a new set of Perks are available. Perks which are unlocked by beating certain Spires are listed below. These perks are the only perks to have an additive cost increase. Perks which are unlocked by progressing through the Spire are listed below. Once unlocked, those perks stay with you forever within the save file - they persist through Portals and do not have to be obtained again. Listed below are perks which have to be obtained by completing certain objectives.
Perks which are unlocked as soon as the player first unlocks the Portal are available in the table below. 6.3 Toughness II, Resilience and Toughness.